How one of our Unity Developer’s landed a job in the games industry, and what he does day-to-day…
March 23, 2020
We thought it was about time we started a new series, and began introducing you to members of our team; they’re a core part of our business, and all have interesting stories to share about their journey to Viker!
Martin, one of our Unity Developer's, is kicking off the series; sharing everything there is to know, including his answer to that dreaded question - what's one fun fact about yourself?
When did you first start enjoying games, and how did you get into them?
Wow, it was a long time ago now! I got into them all the way back in primary school, so I can’t have been more than 10 years old. I remember everyone having a Gameboy and I really wanted one! My love for games grew from that point onwards, and in secondary school was when I realised ‘right, I actually want to get into developing as a career’.
What did you study?
After realising I wanted to get into developing, I had to choose a university course suitable to me. I decided to go for Games Programming at Bournemouth University and I have no regrets!
Can you give us a brief background on your path to Viker?
So, it all started when I was still at uni. I was in my second year, and I was looking for a year-long placement to get some work experience and kick-start my career. I applied to a bunch, and then got a message through from Dan [Viker Co-Founder], asking if I wanted to come in for an interview. I was so nervous, but I got the job and started in September 2017! When I started, Viker hadn’t even released one game yet, which is weird to think about now!
Then, in my final year of uni I still did a bit of work for Viker, in-between my studying. Fast forward to August 2019, and I continued where I left off… back in the Viker office and working full-time!
What does a typical day look like for you?
It all depends on what’s going on at the time! Generally, you can find me working my way through games feature lists, and fixing existing bugs if necessary. It’s also important that I spend a lot of my day talking with the other developers to make sure we’re all on the same page with everything! The games I work across at the moment are Scratch Day, Scratch Royale, and Quiz Day.
Finally, can you give us one fun fact about yourself?
I would say the fact that I’ve been to every continent! I travel a lot.